                            AntiISDA Warrior

                          ColecoVision Version

                            v1.0 (10.10.2004)

                         by Ventzislav Tzvetkov

-- 

Introduction:
=============

  Your server full with all those 20 years old ColecoVision warez software,
of which nobody cares anymore since ages, unfortunately is being   attacked
by some ISDA agents and they want to format your only hard disk   you  ever
owned (40MB).

  They are attacking from various ports,  so you have  to  aim  your   ping
bombs more precisely with the joystick. Press  FIRE button to shoot.

Good Luck.

-- 

:
==========
                             

     20     ,   
       ,      
       ,    
(40).

        ,     
  -   .    .

:

     .

    -   .

.

-- 

Credits:
========

  "AntiISDA Warrior" - is Copyright 2003-2004  by Ventzislav Tzvetkov.

  Reach me electronically at:
 
   http://drhirudo.hit.bg

 This game is also available for  Dragon 32,  Commodore 64, Sega  Master
 System, Vic-20, GameBoy, IBM-PC, Amiga, Sinclair ZX Spectrum, Apple  II
 and Oric. Versions for other platforms are/will  be  available  from my
 website, when they are ready for the public.

-- 

Legal Issues:
=============

  This software can be freely copied, as long as it remains in its
 original form, and the archive is intact.

  `AntiISDA Warrior' is provided  "AS-IS"  without any warranties.
Although I did my best for it being bug free,  there still might be  some
hidden ones, of which I am not aware. That's why I am NOT responsible for
any damages caused by this software.

-- 

Sources:
========

The sources are available for every specific platform in the particular
archives.

The ColecoVision version was developed using Hi-Tech C, plus tools and
libraries by Daniel Bienvenu's and Marcel de Kogel. Tested with Virtual
ColecoVision.

The Dragon 32 version was written directly on DREaM V1.0 by Sean Siford.
Alex in Town Level Editor V1.2 by Ventzislav Tzvetkov was used  for  the
title logo and MESS v0.81 by the MESS Team for some additional tests.

The Commodore 64 version was assembled with dasm v2.14.04 and tested under
MagiC64. The graphics were drawn with Personal Paint 7.1b  by  Cloanto and
converted to Koala paint format.

The Sega Master System version was assembled with WLA-DX 7.1. For
testing AmiMasterGear v0.82 was used. Some other tools used are:
Mod2PSG V1.8 by Martin Konrad, Personal Paint 7.1b  by  Cloanto,
VBCC v0.8 by Volker Barthelmann and many other.

The Vic-20 version was assembled with dasm v2.12.04. For testing
VicEmu 0.70 and for text editor, Cygnus-Ed Pro V4.17 were used.

The GameBoy version was compiled with GBDK v2.1.0-1. For testing
Wzonka-Lad and AmiGameBoy emulators were used. For text editor,
Cygnus-Ed Pro V4.17 was used.

The PC version was compiled with Borland Turbo C++ v1.01, on PC-Task 4.4.
For text editor, Cygnus-Ed Pro V4.17 was used, and for writing to the
hardfile - mshf.device from PCx v1.1.

The Amiga version was compiled with VBCC v0.8. EditPad was used for
text editor and Personal Paint 7.1 for some drawings.

The Apple 2 version was written directly on Apple2000e (The Apple 2e
emulator for Amiga), and compiled with TASC compiler.

The Oric version was written directly on AmOric V1.5 - the Oric emulator
for Amiga.

The Sinclair version was written directly on ZXAM 2.0B - Sinclair ZX
Spectrum emulator for Amiga.

All versions were developed on Amiga computers.
-- 
