 x	E                                                                  into it. Keep the joystick button depressed and move the joystick in the direction of the object or earth you wish to affect. Rockford will not move, but the object BOULDER DASH 
 
ARMCHAIR SPELUNKING 
 
Welcome to the world of falling boulders, glittering diamonds, exploding fireflies and butterflies, and expanding amoebas. You, as your alter-ego Rockford, have to dig tunnels as you collect diamonds and avoid the falling boulders and persistent fireflies, who are doing their best to ruin your day. There are sixteen different caves in this game. 
 
GAME OBJECTIVE 
The objective of Boulder Dash is to search each cave, collecting as many diamonds as you can in each one. In particular, you need to collect the indicated number of diamonds(to the left of the diamond icon at the top of the screen) before your time runs out. As soon as you do this the tunnels you have dug flash brightly to let you know that the door to the mysterious escape tunnel is open, and that you can now gain access to the next cave. 
The number to the right of the diamond icon indicates the number of points you get for each diamond you collect. Once you have collected the designated number of diamonds, that number is increased. This means that if you keep collecting diamonds after the escape tunnel appears, you receive extra points. 
However, because you also receive bonus points equal to the number of seconds remaining on your clock, it may be to your advantage to make for the escape tunnel rather than collecting more diamonds. In any event, your clock keeps ticking, and your primary object is to advance to the next level before you run out of time. 
As you proceed in your quest, you can traverse existing tunnels or dig your own. But beware of falling boulders or diamonds. They can crush an unsuspecting Rockford before he has a chance to flee. 
 
CONTROLS 
After you load the disk or tape, Adam's CPM prompt will appear. Type BOLDERDA and hit return and Adam's CPM system will load the Boulder Dash game. You should then see the musical title screen, push the # key to go to the option screen. From there choose your skill and cave using the joystick(See below), then push 1 or 2 on the keypad for one or two players and the game begins. 
To pause the game, press 0 on the keypad, press 8 to resume play. # restarts the game to the title screen at any time. 
Push the * button each time your Rockford gets killed to begin play with another Rockford at that same cave, until all your Rockfords run out, then the game is over. You can also push * to get another Rockford, if yours becomes trapped in boulders with no way out. 
 
Boulder Dash will keep you on your toes. Not only do you have to deal with falling boulders, but you also have to block growing amoebas, transform butterflies, outmaneuver fireflies, and overcome other obstacles. 
 
You start off with three chances, or Rockfords. You receive a bonus Rockford after every 500 points. When you receive a bonus Rockford, the tunnels you have created will shimmer. 
The 16 caves in the game are numbered 1 through 16. Each cave has five difficulty levels. You can select your starting cave by moving the joystick left or right, and the difficulty level by moving the joystick up or down when you are on the menu screen. The greater the difficulty level the less time you have and the more diamonds you have to collect. 
At difficulty levels 1-3 you can choose to start at cave 1, 6,11 or 16 while at difficulty levels 4 and 5 you must start with cave 1. After making a selection, press one or two on the keypad for one or two players and that starts the game. 
 
PLAYABLE INTERMISSIONS??(maybe?)???: In the new Commodore 64 and Apple versions of Boulder Dash you can play four short interactive puzzles after completing caves, 4, 8, 12 and 16. There is no penalty for not playing or losing the intermissions. If you complete a playable intermissions successfully you get a bonus Rockford. I don't know if our version of Boulder Dash has this feature. If it does, let everyone know. I'm including it's description in case it's actually in our game. If we do have the playable intermissions they might not be at the same cave numbers as mentioned above, since the order of some of our rooms are different from the Commodore and Apple versions, although I think we do have all the same rooms, they are not all in the same order.(See THE CAVES below)If our version of Boulder Dash doesn't have these intermissions, then just ignore this paragraph. 
 
GAME ELEMENTS 
ROCKFORD-This adventurous fellow is the hero of the game, and to tell you the truth, this guy is a little bit hyper-active. He loves to race around all the time, collecting diamonds as fast as his little feet will carry him. But if you make him stand still, he will look at you impatiently, blink his eyes and tap one of his feet to let you know he wants to get moving again, and soon!! Rockford has the power to dig through the earth as he collects the diamonds he finds along the way. He can push single boulders horizontally if there is nothing to block the path. Rockford can stand directly under a boulder without being crushed, but if a boulder or diamond falls on him, you can kiss him goodbye. 
BOULDERS-The rocks are subject to the law of gravity. They fall straight down if unsupported, and they topple off underlying objects if there is nothing to block their way.  Experimentation is the best way to learn the physics of this game. 
DIAMONDS-You have to collect the required number of gleaming diamonds in order to to exit one cave and advance to the next. You can create additional diamonds several different ways. For example, transforming butterflies, suffocating amoebas, or dropping boulders through an Enchanted Wall will all create additional diamonds. When you have collected the required number of diamonds a flash lets you know that the escape door is now operational. The escape door pulsates when in that state so you can find it more easily. 
FIREFLIES-Beware the deadly fireflies, they will explode on contact with Rockford. Their behavior is predictable, since they only move along the edges of the exposed areas. Try turning the tables on them by dropping boulders on them, which causes them to blow up. This comes in handy when you need to demolish a wall to gain access to some diamonds. 
 
BUTTERFLIES-The colorful butterflies behave much like fireflies, except they fly in the opposite direction of the fireflies and they turn into diamonds when they explode.  They will explode on contact with Rockford, so watch out!! 
AMOEBA-The amoeba is a blob that bubbles and grows through earth and air. Rockford can touch it without harm, although fireflies and butterflies explode when they come into contact with it. When Rockford surrounds the amoeba with rocks, it runs out of growing space, suffocates and turns into diamonds. However, if the ameoba grows too large, about 200 squares, it turns into boulders. And if your Rockford should get trapped in an amoeba, he will not live to see another cave. 
ENCHANTED WALL-This looks like any other wall, except when it is hit by a falling boulder it vibrates for short time.  During this period, any boulders that fall on it are magically transformed into diamonds but only if there is empty space below the wall. It will also turn diamonds into boulders if they drop through it. Once the enchantment phase is complete, it cant be reactivated in the same round. 
TITANIUM WALL-This exterior wall is an indestructible boundry to play action. Rockford can only exit to the next cave through the escape door. 
ESCAPE DOOR-Initially the escape door looks like a portion of the Titanium Wall. After Rockford has collected the required number of diamonds, it is activated and begins to flash. At this point you can exit, provided you do so before time runs out. 
TIME-Each cave is timed. The time counter flashes and a tone sounds to warn you when you have 10 seconds left to play.
 
 
STRATEGY TIPS/HINTS 
(Something tells me we should have sold these seperately) 
 
Rockford-He can affect an object that is next to him without moving into it. Keep the joystick button depressed and move the joystick in the direction of the object or earth you wish to affect. Rockford will not move, but the object will react. 
Boulders-You may sometimes find yourself digging or moving downwards only to realize that a boulder has been toppled by your movement and is about to land on you. The only way to avoid losing your Rockford in these situations is to move quickly to the left or right, out of the boulders way.  Rockford runs as fast as a boulder falls, so it will never catch up to him unless you hesitate or stop. 
Exit-As soon as you have collected the required amount of diamonds for the particular cave, the exit is revealed. At this time you can decide whether to go for bonus diamonds or to exit for the time bonus points. Make sure you know the locations of the escape doors so you can reach it each time before the time runs out. 
 
THE CAVES 
(Note:You may want to try it on your own before consulting these hints) 
Each one of these descriptions is a different room. The known room number for each description is written in the parenthesis before the title of each room. As you discover which rooms are which, fill in the number next to the room which fits each of these descriptions left that are not yet numbered. All of these rooms should be in our game, but the order of some rooms are different in our version of this game from the new Commodore and Apple versions. See if you can match the room titles and descriptions with the actual numbers in our game! 
 
(01)-Pick up diamonds and exit before time is up. 
(02)-Rooms-Pick up diamonds, but this time you have to move boulders to get all the diamonds. 
(03)-Maze-Pick up diamonds. You must get every diamond to exit.
( )-Butterflies-In this cave you have to create diamonds.  Do so by dropping boulders on butterflies. Sounds awful but it works.
( )-Guards-The diamonds are there for the grabbing but they are guarded by the deadly fireflies. 
(06)-Firefly Den-Each firefly is guarding a diamond.
( )-Amoeba-Surround the amoeba with boulder to limit its growth. This will cause it to suffocate (look, its only an amoeba), and turn into a new diamond. Pick up diamonds as before.
( )-Enchanted Wall-Activate by dropping a boulder on it.  Create new diamonds by dropping boulders through the Wall and the ground beneath it.
( )-Greed-You have to get a lot of diamonds here. Its a good thing there are so many of them.
( )-Tracks-Get the diamonds and avoid the fireflies. 
(11)-Crowd-You have to move a lot of boulders around in some tight places.
( )-Walls-You have to blast through walls to get at some of the diamonds. Try dropping a boulder on a firefly at the right time and place. 
(16)-Apocalypse-Bring the butterflies and amoeba together and watch the diamonds fly.
( )-Zigzag-Magically transform the butterflies into diamonds, but don't waste any boulders and watch out for the fireflies.
( )-Funnel-There is an Enchanted Wall at the bottom of the rock tunnel.
( )-Enchanted Boxes-The top of each square room is an Enchanted Wall, but you'll have to blast your way inside. 
 
Have fun!!!!  up diamonds as before.
( )-Enchanted Wall-Activate by dropping a boulder on it.  Create new di
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