 x	E                                                                 as captured Smurfette and has trapped her in his lab. To free her, nimble-footed Smurf must run, jump, and duck his way through dangerous woods, fields, and cavern.  THE FOLLOWING "HOME-MADE" GAME DOCS ARE THE WORK OF JEFF SYLVA OF PSAN and came to A.N.N. through the kind assistance of Bart Lynch (ZONKER) of UPNADAM BBS 24 hrs., 206-859-2018. 
 
We appreciate the time and effort JEFF SYLVA has taken to prepare these "Home-Made" game Docs.
       
 
SMURF RESCUE 
 
In Coleco's SMURF RESCUE IN GARGAMEL'S CASTLE, treacherous Gargamel has captured Smurfette and has trapped her in his lab. To free her, nimble-footed Smurf must run, jump, and duck his way through dangerous woods, fields, and cavern.  Dodge the spooky hawks, bats and spiders sent by Gargamel.  Can you rescue Smurfette and save the day?? 
 
GAME PLAY 
Use the Control stick to make Smurf run duck and jump. 
 
Push the stick left or right to move Smurf in that direction. 
Ducking-Push the stick down to make Smurf duck. 
 
Jumping-Push the Control Stick up when Smurf stands still to make him jump in place. Push it up again immediately after jumping to make Smurf take a large jump forward. If you wait just a little bit longer, he makes a small jump forward. If he jumps while running, he makes a small jump-but dont wait too long or he will jump in place! 
 
Game Options one and five are easy versions especially designed for beginners and children. There are no attacking creatures and you don't have to worry about keeping Smurfs energy level up. When you get bet better, try one of the harder games. 
 
Move Smurf through fields, woods and cavern to get to the spooky castle to rescue Smurfette. Scary hawlsk, spiders, and bats, trained by the evil Gargamel try to stop you from getting to Smurfette. When these creatures appear, duck jump or run away to avoid them. 
 
Smurfs nimble feet must take him past all sorts of dangers, such as fences, bluffs, mounds, spiky killer grasses(wimpy ain't he?) and sharp stalagmites in the cavern. Learn to take just the right size jumps, big or small, to make it past all of them. 
 
While Smurf is traveling toward the castle, you get points when jumps over an obstacle. But make sure you reach the landing positions, if you fall short, you do not get any points. If Smurf is running back toward the house you get no points for the jumps and get no points until you reach NEW territory. 
Remember, if Smurf falls down after jumping or is knocked down by an attacking creature, he is eliminated. Then, another Smurf must try to rescue Smurfette. 
 
KEEP SMURF'S ENERGY UP!! 
Watch the energy level indicator on your screen. It shows you that Smurf sometimes gets tired and discouraged as he travels. But whenever Smurf enters a new kind of countryside, or when he enters the castle, he starts feeling better and his energy level goes right back up to the top!! 
Keep in mind that Smurf's energy comes back up only when he comes to NEW land, not when he travels over the same old ground again. And the faster he moves towards the castle and Smurfette, the better he feels and the more Energy Bonus Points you get. If Smurf runs out of energy, he gets too tired and falls. 
 
Smurfing Smurfette Free!! 
Finally Smurf reaches Gargamel's castle!! But what an awful place it is!! 
Spiders lurk in the gloom, then leap out at Smurf. Can you help Smurf save Smurfette from this creepy castle?? Try to jump up and set her free!! 
 
The game ends when all your Smurfs have fallen. At that time, the screen displays your final score. 
 
SCORING 
JUMPING FENCES-200 
JUMPING MOUNDS, BLUFFS, and SPIKY GRASSES-200-300 
JUMPING STALAGMITES-200-300 
JUMPING ON TO THE SKULL IN CASTLE-300 
RESCUING SMURFETTE-10,000 
You get five Smurfs per game. 
HAVE FUN!!!  tle, he starts feeling better and his energy level goes right back up to the top!! 
Keep in m
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