 x	E                                                                 ve all gone down!!" 
"We read you, Nova 1. Are the Capsuled Cities still intact?" "Affirmative. But air enemies and Water Walkers are moving in." 
"Status of Nova 1. Any dTHE FOLLOWING "HOME-MADE" GAME DOCS ARE THE WORK OF JEFF SYLVA OF PSAN and came to A.N.N. through the kind assistance of Bart Lynch (ZONKER) of UPNADAM BBS 24 hrs., 206-859-2018. 
 
We appreciate the time and effort JEFF SYLVA has taken to prepare these "Home-Made" game Docs.
       
 
NOVA BLAST 
 
"Emergency! Nova 1 to Ground Control! I'm the last of the fleet! They've all gone down!!" 
"We read you, Nova 1. Are the Capsuled Cities still intact?" "Affirmative. But air enemies and Water Walkers are moving in." 
"Status of Nova 1. Any damage?" 
"I can take about six more hits, Ground Control." 
"Proceed on course, Nova 1. Save our Capsuled Cities at all costs! You're our LAST hope, Over" 
"I read you loud and clear, Ground Control. Over and out." 
 
Your assignment is to protect the four Capsuled Cities from waves of Flying Fighters and Water Walkers. 
Avoid collisions with, as well as shots from, enemy ships.  The game ends if enemy fire destroys all four cities, or if Nova 1 is damaged by too many hits or collisions. 
 
Use the control stick to control your flight and laser direction, as well as speed. The right fire button shoots lasers, the left button Beams up energy, and Beams a shield on a CITY, and drop bombs. 
 
Select a skill level, using buttons, 4, 5, or 6. Four is a Beginner Cadet, Five is an intermediate Captain, and Six is an expert Admiral. 
 
With each wave, the challenge increases. 
 
Steering 
When the joystick is released, Nova 1 slows down to a stop. 
 
AMMO: You have unlimited use of lasers and bombs. 
 
DAMAGE INDICATORS 
As each wave begins, 8 black squares appear on your instrument panel, 4 on each side of the Surface Scanner.  These are your Damage Indicators. 
For each collision or shot suffered by your ship, One damage Indicator disappears, and when the last one is gone, the game ends. 
 
CAPSULED CITIES 
It takes eight enemy hits to destroy a capsult. Once the capsule is down, another enemy hit will destroy the city. 
 
With each hit the capsule changes color. Learn to recognize capsule strength by color. 
BEAMING SHIELD ONTO CITY 
If a city loses its protective capsule, you can beam a shield over it if you have enough energy in reserve to do so. 
Stop Nova 1 directly over the city. Press and hold the left sid ebutton until a shield appears over the city. The more energy you beam onto a city, the more hits that capsule will endure. 
Beaming a shield over a city uses shield energy. You may have to refuel soon! 
 
BEAMING SHIELD ENERGY ABOARD 
Watch the Shield Energy Indicator on the lower left side of your instrument panel. 
Position your ship directly over the Energy Depot(Two bars in water with electrcity between them) 
Press and hold the left button to beam energy aboard. 
Watch the rotating bar on the Energy Depot. As energy runs down, the bar spins more slowly. Energy in an depot has been exhausted when the bar stops spinning and the energy beam from your ship is replaced by falling bombs. 
ENERGY DEPOTS WILL REGENERATE ENERGY AS LONG AS SOME RESERVES REMAIN, SO DONT TAKE ALL THE ENERGY OR YOU WONT BE ABLE TO COME BACK FOR MORE LATER. 
 
Energy beamed aboard evaporates after a while, even if you dont use it, so beam energy aboard only when you need it. 
 
Use the Surface Scanner to determine which cities are under attack and need protection. Nova 1's flight Wraps around the screen. The shielded cities are shown by the white square blocks at the bottom of the scanner. Water enemies can be seen as smaller squares approaching the city, while an unshielded city is shown by the absence of the square white block where it used to be. 
 
Flying Fighters 
There are eight types of flying enemies: Orion FIghters, Gravitines and more. Can you beat them all? 
Each enemy has a different plan of attack. Once they have worn away and eventually destroyed the capsule, the next hit will destroy the city. You hear a warning beep when an enemy squadron begins its attack. 
Water Walkers 
Bestroy Water Walkers before they come in contact with a city. Water Walkers will try to destroy you by firing rockets. Avoid them! All enemies in one wave must be destroyed before the next wave can attack. 
 
Scoring 
For hitting and enemy ship: 100 points 
For bombing a Water Walker: 1000 points. 
You earn bonus point at the end of a wave of attack for each city that has survived. 
HAVE FUN!!!  re blocks at the bottom of the scanner. Water enemies can be seen as smaller squares approachi
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