PAGE 8

Plug in and check for any interference on screen. If there is
interference install a. RFI reducer. Your fan should now
maintain the proper printer compartment temperature and this
should lead to an increased life for your ADAM. The Roton fans
are quiet, vibration free and reasonably priced. With a little
care in cutting the hole and the addition of the finger grille,
the whole installation should look original.\\

Thanks to Bob Stroud and to Gerry St Peter, who authored this
article. ED.\\

The following item was provived by the ADAM News Network and
originated with Dean Roades of the 463 ADAM User's Group.\\

SpeedyWrite Tips   FROM DEAN ROADES OF 463 AUG.

Special Printing\\

Most of my word processing is preparing newsletters, labels,
list, etc. I seldom use italics and often need double wide.\\

printing for titles, headlines, and such. I know you can imbed
print codes in a SpeedyWrite document to change the print font,
but it is much easier to use the (CTR) /  for double wide.
When booting SpeedyWrite, I type in the code for double wide
when it asks for italics. If you have a different favorite,
just input the code for that instead.\\

Catalog files\\

I have been searching for years to come up with a good way to
print out the catalogs from disks and tapes. I have seen the
double and triple column programs, but you can't edit these. A
very simple solution has been in front of my face for quite
some time but I didn't see it until now.\\
SpeedyWrite has the capability to capture anything on the
screen to the current workspace.  All you have to do is: \\
1) Catalog the disk or tape. \\
2) Press- Shift + SmartKey IV. \\
3) Press escape.  \\
Now your catalog is in the workspace and can be edited,
printed, stored, etc. I have been capturing similar catalogs
into one file; 'PD Clips', 'PaintFORMS', 'N&B issue vol'. I can
add new volumes at any time and print out all or any portion
for labels or pages to keep in a book. I can keep my file books
up-to-date without patching or scribbling.\\

GAME REVIEWS\\

The following Game reviews were provided by the ADAM News
Network, ANN.\\

MYSTERY\\

by S & A Software\\

Mystery beckons. You have just received an invitation to solve
a gruesome murder in the swank mansion of Mr. Vic Tim.\\

When you arrive, all the suspects and possible murder weapons
have already been assembled in the Drawing Room. You must
carefully analyse all the clues given in order to determine who
killed Mr. Tim, in what room, and with which weapon.  The
killer is sly and devious.  You must use all your powers of
deduction and have some faith in Lady Luck to find all the
correct answers as quickly as possible.\\

Using the joystick, you first move the cursor to the room of
your choice. You have a choice of five rooms: the Gym room, the
Bedroom, the Hall, the Pool room, and the Steam room.\\

Next you pick the murderer from clips of several lethal
beauties on the left side of the screen by placing the cursor
on your selection.  Then you move the cursor to the left side
of the screen to choose the weapon. \\

PAGE 9.


MYSTERY CONT.,

After your selections are made, the computer goes over your
choices and then gives you hints as to which ones are correct
or incorrect. This hints range from rather vague to extremely
helpful. It would help to make a chart and check off all
eliminated persons/items/rooms as you go.\\

On solving the mystery correctly, you are told how many turns
it took, what your final score is, and asks if you wish to play
again. In all the times I played this game, I never noticed any
repetition and found the game enjoyable each time.\\

This game reminds me of similar games previously released for
the Adam--but the presentation and ease of use were much better
than in the other similar type games. I liked the use of what
appeared to be clip art of women's faces as the murder suspects
as opposed to just lists of names that has been used before.\\

This is a great game and I hope there will be more games in the
future from S & A Software.\\

DRAGONFIRE\\

by Imagic\\

My sons and I have been avid players of Dragonfire on our Atari
2600 for quiet some time.  It was always one of our favorite
games although we seldom got past the White Dragon.\\

When we received the Adam version, we couldn't wait to sit down
and boot it up.  Wow!! There is no comparing it to the 2600
version. \\

Its a whole new and definitely more exciting (also more
dangerous according to my oldest) game.\\

Dragonfire is a one or two player game and you can start at any
of 9 levels.  On levels 1 and two it is very similar to the
2600 version.  You must cross  the moat and then pick up all
the treasures without getting burned to a crisp by the dragon
(which changes colors on each level as in the 2600 version).
Beginning on level 3, crossing the moat becomes more dangerous
as the drawbridge starts opening and closing. It is safest to
time your crossing when the drawbridge is closed, although my
son has had some success with jumping the open bridge. (I
always end up hitting my face against the castle wall when I
try to jump.)  Once you enter the room with the dragon, you
also have to face an elfin like creature who will try his best
to slay your man.  Levels 4 and 5 are just tougher versions of
Level 3.\\

Starting with Level 6, you have a new danger to contend with.
There is an archer in the castle tower shooting arrows at you.
You cannot afford to stay in any one spot more than a few
seconds as his aim is deadly on target.  On both this and Level
7, you do not have to worry with the moving drawbridge.  Once
you clear the moat, you have the dragon and elfin creature to
deal with as you gather treasures and you now have a hidden
archer shooting arrows at you.\\

Beginning with Level 8, you have the moving drawbridge again,
as well as all the opponents in the previous rounds.\\

In comparing this to the Atari version, everything is a great
improvement. The graphics are superb.  When your man falls in
the water while trying to cross the moat, you see and hear the
water splash.  My youngest likes to jump his man against the
castle wall just to see him slide in to the water after his
collision.  In the room with the dragon, the dragon does not
move as in the Atari version, but just sits in one place and
directs his fiery breath in random directions (usually right
where you are standing if you are unlucky enough to have stayed
in one place more than a second).  In this room, the treasures
are drawn in great detail so you see what you are picking up.
Also your man is much larger than when crossing the moat and
you can see him actually running.\\

PAGE 10.

This is really a great adaptation of the arcade game.  My sons
have already informed me that they will only go back to the
Atari version, if the Adam is not available when they want to
play.\\

FACEMAKER\\

by Spinnaker\\

This is probably my youngest's favorite Adam program.  He also
enjoys the Smurf Paint and Play cartridge, but he isn't big
enough to understand it as well as this one.\\

This great program is actually three in one.  First you can
choose to build a face, by pressing "1" on your joystick. You
then see a list of parts that you can build your face from.
The list is made up of the graphic part of the face, so a child
who cannot yet read can still enjoy the exercises.  You can
select any of the following parts to make your face:  mouth,
eyes, ears, noses, and hair.\\

To make your selection of a body part you wish to define, press
the "*" button on the joystick.  For example, if you wish to
select a mouth, move the cursor to the graphic lips and press
"*".  You will then have a selection of six different mouths.
After placing the cursor by the mouth you wish to select, you
can then change the color of the mouth by pressing the "#"
button.  When the mouth is the color and shape you desire,
press "*" again to return to the main Build a Face menu.  Each
face part has six different styles and can be in a variety of
colors.  My youngest made a man with green lips, magenta eyes
and red ears.\\

After building your face, you can use the face in the second
part of the program.  In this part you can animate the face by
using a simple form of programming.  The program comes with a
keypad template which looks like this:
             1   2   3              S   F   C              W T
E              *       #    \\
Here is a quick definition of each of the keys on the
template:\\
1--Build A Face\\
2--Program Face\\
3--Memory Game\\
S--Smile\\
F--Frown\\
C--Cry\\
W--Wink\\
T--Tongue\\
E--Ear Wiggle\\


After pressing "2" for Program, you are instructed to press "*"
when you are ready to program.  When you press "*" a long
rectangular box is drawn at the bottom of the screen. As you
press the various letter (S,F,etc.) these will appear in the
box.  You may continue pressing the different letters until the
box is full or you wish to end (by pressing "*" again),
whichever comes first.  The face then performs as you have
programmed it.  This is fun even for adults.  This part of the
program helps children become familiar with some computer
fundamentals such as: menus, cursors, return keys, space bars,
simple programming and simple graphics.\\

The last part of the program is selected by pressing "3". This
is a variation on the Simon games.  Instead of repeating the
same tune, you have to repeat the same animation game sequence.
For example, if the face winks, frown, and then sticks it
tongue out at you, you must press the keys on the keypad (W,
F,T) to make it repeat the same exact sequence.  You must start
over when you get out of sequence.  This is a great educational
game for the very young to those of us that are still young at
heart.\\

The foregoing reviews were authored by

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