 x	E                                                                 t from SignSHOP. 
 1. Screen size is limited to to 256 pixels across and 192 pixels up and down. 
 2. Bigger is not necessary better. 
 3. The ideal picture size when start
               PowerPAINT and SmartLOGO 
 
HI-RES graphics has a set of rules different from SignSHOP. 
 1. Screen size is limited to to 256 pixels across and 192 pixels up and down. 
 2. Bigger is not necessary better. 
 3. The ideal picture size when starting out does not exceed 5632 pixels. Don't let this number worry you. This number represents twenty-two grids 16 pixels by 16 pixels, which is a good size picture. 
 
Drawing Your Picture: As in SignSHOP, you first have to draw your picture on graph paper. After you have drawn it, fill in all the boxes or squares that you have drawn over, to determine where the pixels are to be. 
 
Once you have your picture graphed onto paper, we have to 'process' the paper for programing. To do this, we number the squares across the top from 1 to 16, beginning at the first column where you have a square filled in. When you reach 16, start over with 1 and number to 16 again. Continue to do this, until you have numbered all the squares across the top. Do the same thing down the side as you did across the top. When you are finished, you should have a grid-work of boxes, with 16 x 16 squares. See example (B). 
 
Once this is completed, you are ready to program the picture using SmartLOGO.

  SmartLOGO:
 
 Setup: 
We use SmartLOGO to initally set up ADAM for hi-res graphics.  To do this, the following steps are taken:
 
 1. insert SmartLOGO into ADAM and pull computer reset. 
 2. When prompt appears, enter "N" . 
 3. Type " ERALL CS HT RECYCLE " 
this clears the memory of all unneeded procedures, and starts with a clean memory. 
 4. Remove SmartLOGO and replace with a empty Data Pack or Disk.
 
 SmartLOGO Program: 
To set up ADAM initally, we first must tell ADAM we want to use certain shapes and have these loaded for us. The inital program we use is as follows: 
 
TO SETUP1 
PUTSH 1 :G1 
PUTSH 2 :G2 
PUTSH 3 :G3 
PUTSH 4 :G4 
PUTSH 5 :G5 
PUTSH 6 :G6 
PUTSH 7 :G7 
PUTSH 8 :G8 
PUTSH 9 :G9 
PUTSH 10 :G10 
PUTSH 11 :G11 
END 
 
TO SETUP2 
PUTSH 12 :G12 
PUTSH 13 :G13 
PUTSH 14 :G14 
PUTSH 15 :G15 
PUTSH 16 :G16 
PUTSH 17 :G17 
PUTSH 18 :G18 
PUTSH 19 :G19 
PUTSH 20 :G20 
PUTSH 21 :G21 
PUTSH 22 :G22 
END 
 
TO SETUP3 
TELL 1 SETSH 1 
TELL 2 SETSH 2 
TELL 3 SETSH 3 
TELL 4 SETSH 4 
TELL 5 SETSH 5 
TELL 6 SETSH 6 
TELL 7 SETSH 7 
TELL 8 SETSH 8 
TELL 9 SETSH 9 
TELL 10 SETSH 10 
TELL 11 SETSH 11 
END 
 
TO SETUP4 
TELL 12 SETSH 12 
TELL 13 SETSH 13 
TELL 14 SETSH 14 
TELL 15 SETSH 15 
TELL 16 SETSH 16 
TELL 17 SETSH 17 
TELL 18 SETSH 18 
TELL 19 SETSH 19 
TELL 20 SETSH 20 
TELL 21 SETSH 21 
TELL 22 SETSH 22 
END 
 
TO START 
CS 
TELL ALL PU HOME SETPC 1 
SETUP1 SETUP2 SETUP3 SETUP4 
END
 
 
Now we are ready to start getting out drawing into ADAM using SmartLOGO.

 
 Drawing in SmartLOGO: 
To draw in SmartLOGO, we use the shape editor, and reshape the turtles. This way we can draw fine details and place 
them where we want them. 
 
To enter the shape editor, for the first 16 x 16 grid on our graph paper, we enter the following:

     ES 1 

A 16 x 16 grid will now appear, with a design in it.  To clear the grid, push the key labeled 'CLEAR' on the upper right of your key board. 
Now, you fill in the grid, to match your first grid, To do this, you use the arrow (cursor) keys to move the cursor to the box you want to fill in, and push Home Key to fill in.  If you decide you want the box clean, push the Home Key again, and the box is empty. once you have the first grid completed, you have to push [ Smartkey VI ] to save the shape. 
Now you have to save the data into your program, before you go on to the next grid. Failure to complete this next procedure will cause you to loss the shape you just made. To save the shape into your program, we use the following entry:
 
 MAKE "G1 GETSH 1 
 
Now, your shape, from grid one, is installed into your program, as the 'G1' in the procedure 'TO SETUP1'. 
 
You now can go to your next 16 x 16 grid, by calling it up, as:
 
 ES 2 
 
Once again clear the grid with [CLEAR] key, and redesign it to match your own grid. Save it as you did the first one.  Remember that when you save it, name it for the next grid: 
 
MAKE "G2 GETSH 2 
 
Failure to use the correct numbers will cause you to change the wrong shapes and might loss the grid you just completed.
 
 you want to fill in, and push Home
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