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In this one player game, you can start on any of the first seven levels.  Squish'em Sam's on his way to the top of a 48 story building to collect a suitcase of money.  ILLUSIONS

                    by Nice Ideas for Colecovision 
 
This game is one of the most unusual games I've played on the Adam.  It has one/two player options and has four skill levels.  The instructions come in the form of a poem and gives clues on how to play the game.  The game consists mainly of two different screens.  The first screen is an angled maze that looks like the ramparts of a castle.  In this screen you must merge all your Gleeb's into one in order to pass through the mirror to the other screen.  Occasionally, you will need to avoid roaming lizards and birds depending on the level you have selected to play.  If you run into either the birds or lizards you will either lose time or gain more Gleebs. 
When you pass through the mirror to the second screen, you enter a cube-like girder design.  Here you reverse your actions of the previous screen.  You must now separate your Gleeb into four individual Gleebs in order to pass through the mirror back to the other side. 
The fire buttons control the merge and separation moves (this is the hardest part to learn).  My younger sons and I had a hard time trying to maneuver through this game, but my nine year old did quite well.  It is very important to learn when to press the fire button for merging or separating.  There are only certain points on the screen that this can be done.  Remember this--when you press the buttons, the action is "saved" until the point is reached.  Over zealous pressing can cause delayed action with unpredictable results, therefore try to identify the points as quickly as possible.  This is an interesting game, but not one I feel my family will enjoy until they are older. 
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