 x	E                                                                 it takes to be a Starship commander?  Captain the starship Enterprise through some of the most dangerous sectors of the galaxy and find out!! 
Welcom aboard CaptaTHE FOLLOWING "HOME-MADE" GAME DOCS ARE THE WORK OF JEFF SYLVA OF PSAN and came to A.N.N. through the kind assistance of Bart Lynch (ZONKER) of UPNADAM BBS 24 hrs., 206-859-2018. 
 
We appreciate the time and effort JEFF SYLVA has taken to prepare these "Home-Made" game Docs.
       
 
STAR TREK: Strategic Operations Simulator 
 
Enterprise Battle Manual 
Do you have what it takes to be a Starship commander?  Captain the starship Enterprise through some of the most dangerous sectors of the galaxy and find out!! 
Welcom aboard Captain!! 
Captain the Starship Enterprise through embattled sectors of Federation space. The defense of this part of the galaxy lies squarely on your shoulders. Starfleet Command wants you to be on guard against marauding Klingon raiders and the rogue space-probe NOMAD!! 
Fire your Phasers and Photon Torpedoes to defend your ship and Federation Starbases. Do your best to avoid tangling with the warp-draining anti-matter drone that coldly and mindlessly shadows your every maneuver!! 
Dock at starbases to repower your Shields, Photon Torpedoes and Warp Drive. 
 
It will take all your skill to navigate through NOMADS web of space-mines! Be careful-don't detonate a mine or you could lose the Enterprise. Then when you have a clear shot, fire a searing Phaser blast to rid the galaxy of NOMAD! 
 
For One or Two Player, 
Select from Four Skill Levels 
Instant Pause feature 
 
Use regular or Super Action Controllers. 
Like most Coleco games, skill levels 1 and 2 are easier, level 3 is arcade level, and level 4 is harder than an arcade game. 

* key is the pause button. Push again to restart game from wher eyou left off. 
Control Stick (standard) 
Control Stick right to make Enterprise rotate closckwise. 
Control Stick Left makes the Enterprise rotate counter-clockwise. 
Press control stick up(away from you) to make the Enterprise thrust forward on Impulse Power. 
Press control stick down(toward you) to make the Enterprise engage her Warp Engines. 
 
Press control stick in any of the four diagonal directions, left-up, right-up, right-down, or left-down to make your ship perform a combination of moves. For example, if you press the stick left-up, your ship thrusts and rotates counter-clockwise at the same time. 
SIDE BUTTONS-Press the left to make the Enterprise fire one Photon Torpedo in the direction she is facing. Press the right button to make her fire a Phaser Blast in the direction she is facing. 
(Super Action Controllers, the stick moved left or right rotates the ship. Up and down has no effect because you use the four fire buttons for these moves.) 
 
On the Super action controllers, The Yellow button fires a phaser blast, The orange button is Impulse thrust, the Purple button is Warp Speed, the blue button is one photon torpedo blast. 
You can press more than one super actions button at the same time for more complex moves. 
 
THE SCREEN 
Your ship is fitted with a viewscreen that will give you a close-up view and an overall view of combat action and an insstant readout of the status of your Shields, Photons, and Warp. Damage to the Enterprise is shown by removal of segments of these indicators. 
STARSHIP WEAPONRY 
Fire your Phasers to defend your ship and attack enemies.  Conserve your Photons, firing only to eliminate more than one enemy with each shot. Only Phasers are effective against NOMAD! Monitor your shield indicator-your shields will protect the Enterprise from damage! 
Damage to the Enterprise 
The Enterpirse can bye damaged by blasts from Klinon phasers or by collisons with White Klingon ships or space mines.  Damage affects the shields first. WHen all the segments of the Shield Indicator are gone from the screen, then Photons get damaged. When the Photon Indicator is gone, you next lose warp drive. When all indicators are gone, then the Enterprise itself is in jeopardy. If you take any more damage, the Enterprise is destroyed and the simulation is over!(Remember you can repower by docking with a Working or Under Attack Starbase.) 
 
STARBASE UNDER ATTACK 
The Enterprise receives a distress call from a starbase in Subsector 1.1. The starbase reports heavy attacks from Red Klingon Starships. Purple Klingon Starships wait in battle formation around the starbase-ready to attack the Enterprise! 
 
DEFENDING THE STARBASE 
The Enterprise is the only starship in the quadrant. Use your Phasers to blast away at the Klingons. Keep an eye of their colors...WHen the purple ships change to white or the red ships to purple, they become more dangerous. White ships will attempt to ram the Enterprise, and you must dodge and fire to win. 
STARBASE ALERT 
The color of a Starbase indicates its status. A green starbase is a working base-If a starbase flashes red and green that means it is under attack. A Blue Alert starbase is depleted-power has been drained by docking. A Red Alert Starbase is in danger of immediate destruction and it flashes red and blue! 
DOCKING 
Your ship can dock at a starbase that is either working or under attack. To dock, move the Enterprise into contact with the Starbase. All screen movement will then stop while the Enterprise Repowers. Try to avoid docking-Youll lose bonus points with Starfleet Command if you do. 
 
KLINGONS SECRES WEAPON 
This is a warp power draining Antimatter Drone. Avoid contact with it. 
 
NOMAD 
Nomad, every few screens will try to trap you in his mines.  Be careful, and use only your Phaser against him. 
STRATEGY HINTS FROM STARFLEET COMMAND 
 
Avoid Collision with Klingons or mines. They do twice as much damage to the Enterprise as does a Phaser hit. 
Conserve your Photons. 
Dock at a Starbase only when Neccesary. 
Take no chances with NOMAD. Fire only when you have a clear shot at him to avoid hitting nearby space mines. 
 
Try to eliminate RED Klingons as soon as possible 
SCORING 
50 points for each Klingon destroyed 
Antimatter Done...5,000 points 
NOMAD.....15,000 
NOMAD....30,000 points if you eliminate him before he plants all the space mines. 
Also earn a bonus of 25 points times the number of subsectors completed for every Red Puprple or White Klingon you eliminate up to a max of 450 points each. 
Starbases Saved 
Working-1000 
Under Attack..1000 
Condition Blue...250 
Condition Red...250 points 
You earn a bonus of 1000 points plus 1000 points times the number of subsectors completed for every working or under attack starbase. 
 
You earn one shield segment on the shield indicator, one Photon Torpedo segment on the Photon Indicator and 1/4 of a warp drive indicator for every 20,000 points you score. 
 
Have Fun!!  
Dock at a Starbase only when Neccesary. 
Take no chan
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